Fallout 4 | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Todd Howard |
Producer(s) | |
Designer(s) | Emil Pagliarulo |
Programmer(s) | Guy Carver |
Artist(s) | Istvan Pely |
Writer(s) | Emil Pagliarulo |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Creation Engine |
Platform(s) | |
Release | November 10, 2015 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout 4 is a post-nuclear apocalypticaction role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open worldpost-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as 'The Commonwealth'. The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after 'The Great War', which caused catastrophic nuclear devastation across the United States.
The player assumes control of a character referred to as the 'Sole Survivor', who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child. The player explores the game's dilapidated world, completes various quests, helps out factions, and acquires experience points to level up and increase the abilities of their character. New features to the series include the ability to develop and manage settlements and an extensive crafting system where materials scavenged from the environment can be used to craft drugs and explosives, upgrade weapons and armor, and construct, furnish and improve settlements. Fallout 4 also marks the first game in the series to feature full voice acting for the protagonist.
Fallout 4 received positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, while criticism was mainly directed at the game's visuals and technical issues. The game was a commercial and critical success, generating US$750 million within the first 24 hours of its launch, and received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the Academy of Interactive Arts & Sciences and British Academy Games Awards. Bethesda has released six downloadable content add-ons, including the expansions Far Harbor and Nuka-World.
- 2Plot
- 3Development
- 4Marketing and release
- 5Reception
Gameplay
Fallout 4 is an action role-playing game set in an open world environment, gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the two previous primary iterations in the series. Returning features include a camera that can switch between a first-person and third-person perspective. Fallout 4 introduces features including a layered armor system, base-building, a dialogue system featuring 111,000 lines of dialogue,[1] and a crafting system which implements every lootable object in the game. Enemies such as Mole Rats, Raiders, Super Mutants, Deathclaws, and Feral Ghouls return, along with the companion Dogmeat.[2]
The player has the ability to freely roam in the game's world and leave a conversation at any time. If the player has discovered a certain location they may fast travel to it. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, requiring energy cores and being essentially dead weight without it[3] and can be modified, allowing the player to add items such as a jetpack or selecting separate types of armor for each part of the suit.[4]
A new feature to the series is the ability to craft and deconstruct settlements and buildings. The player can select many in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a power line system. Merchants and non-player characters can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water pumps. The player can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.[5]
When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through a percentage ratio displayed here on the PlayStation 4 version
The Pip-Boy, a personal computing device strapped to the player character's wrist, allows the player to access a menu with statistics, maps, data, and items the player has acquired. The player can find game cartridges, which can be played on the Pip-Boy or a terminal. A new feature for the Pip-Boy interface is a downloadable application for iOS, Android, and Windows smartphones and tablets. This optional app allows players to access the Pip-Boy interface on a separate screen, and play the collected game cartridges when not playing the main game. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.). While using V.A.T.S., real-time combat is slowed down (instead of stopped entirely as in previous entries), and action is played out from varying camera angles in a computer graphics version of 'bullet time'. Various actions cost points, limiting the actions of each combatant during a period of time, and the player can target specific body parts for attacks to inflict specific injuries; headshots can be used for quick kills or to blind, legs can be targeted to slow enemy movement, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S.[6]
At the beginning of the game, players are given points to spend on a character progression system called S.P.E.C.I.A.L. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility, and luck. When the player earns enough experience points to gain a new level, they unlock an ability. When the player allocates more points to a statistic, more abilities can be unlocked. These perks can also be upgraded to improve the protagonist's efficiency and to further unlock abilities.[7] There are about 275 perks available for the player to unlock. There is no level cap and the game does not end once the main story is complete.[8]
The player may travel with only one companion at a time, although other characters also accompany the player in certain quests. For the first time in the series, these companions can interact with the environment on the player character's behalf. For example, if the player character does not have required skills to hack a terminal or pick a lock, they can order the companion to do it for them. Any companion present besides Dogmeat will react to certain player actions in one of four ways (love, like, dislike, or hate), which either raises or lowers their 'affinity'. Raising a companion's affinity to 1,000 points will result in them 'idolizing' the player and granting a specific perk. For example, Codsworth will provide bonus Energy Resistance. The companion will leave if affinity drops low enough, and some actions can even turn them hostile on sight.
Plot
Setting
Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after the Great War, a war between the United States and China over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalypticretro-future, covering a region that includes Boston and other parts of New England known as 'The Commonwealth'. Unlike the previous titles, Fallout 4's story begins on the day the bombs dropped: October 23, 2077.
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The game takes place in an alternate version of history that sees the 1940s and 1950s aesthetics such as diners and a drive-in theater. The design and technology advance in the directions imagined at the time. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s solutions such as the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground Vaults that play a central role in the storyline of the game.[citation needed]
There are four main factions that the player can choose to support throughout the story; the Brotherhood of Steel, an anti-synth faction hoping to preserve technology in the Commonwealth; the Institute, a secretive organization that specializes in the creation of synths; the Minutemen; a faction that aims to drive out raiders and other threats to the Commonwealth; and the Railroad, a secretive organization dedicated to rescuing synths from the Institute.
Characters
The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later on October 23, 2287, and assuming the name of the 'Sole Survivor'.[9] There are thirteen possible companions in the story. Dogmeat, a loyal German Shepherd, is the only mandatory companion, but six others must at least be encountered; Codsworth (Stephen Russell), the Sole Survivor's robot butler; Deacon (Ryan Alosio), a Railroad agent; John Hancock (Danny Shorago), the mayor of Goodneighbor; Nick Valentine (Stephen Russell), a synth detective; Piper Wright (Courtney Ford), an intrepid reporter; and Preston Garvey (Jon Gentry), the reluctant leader of the Minutemen. The other six possible companions are Cait (Katy Townsend), an Irish-accented cage fighter; Curie (Sophie Simone Cortina), a robot scientist turned Synth; Danse (Peter Jessop), a Brotherhood of Steel Paladin; MacCready (Matthew Mercer), a mercenary; Strong (Sean Schemmel), a human-sympathetic Super Mutant; and X6-88 (David Paluck), an Institute Courser. Seven companions become romance options once they idolize the Sole Survivor: Cait, Curie, Danse, Hancock, MacCready, Piper, and Preston.[10]
Story
The story begins in 2077 in Sanctuary Hills, located near Concord, Massachusetts. The player character is at home with their spouse (Nate or Nora depending on the player character's gender), their son Shaun, and Codsworth. A Vault-Tec representative admits the family into Vault 111, the local fallout shelter. Moments later, a news bulletin warns of an incoming nuclear attack. As the detonation occurs, the family evacuates to the Vault, where they are tricked into entering cryogenic tubes and frozen alive. After an unknown number of years, they are reawakened by two strangers, who murder the player's spouse and kidnap Shaun. The player is put back into cryogenic sleep but awakens again when the life support system malfunctions. The player, now known as the 'Sole Survivor' of Vault 111, vows to avenge their spouse's death and find Shaun.
The Sole Survivor heads home to find Sanctuary Hills in ruins. They reunite with Codsworth, revealing that 210 years have passed since the war. Codsworth suggests that the Survivor goes to Concord for help. The Survivor finds and befriends Dogmeat, and assists the Minutemen faction in evacuating to Sanctuary Hills. The Sole Survivor then travels to Diamond City, a fortified settlement based in the ruins of Fenway Park, where they meet Piper. There, they learn about a secretive organization called the Institute that has been terrifying the Commonwealth by kidnapping people and replacing them with 'synths', synthetic humans indistinguishable from real humans.
With the help of Nick Valentine, the Sole Survivor uncovers the identity of their spouse's killer: Conrad Kellogg (Keythe Farley). After learning from Kellogg that Shaun is being held in the Institute, the Sole Survivor kills him and retrieves a cybernetic implant from his brain to access his memories. During this time, the Brotherhood of Steel arrives in the Commonwealth on the Prydwen, an airship. The Sole Survivor learns from Brian Virgil (Matthew Waterson), an ex-Institute scientist, that teleportation is only way to enter the Institute. After the Survivor retrieves a chip and decodes it with the help of the Railroad, Virgil provides the blueprints for a teleportation device, which the Sole Survivor constructs by allying with the Brotherhood, Minutemen, or Railroad.
The Sole Survivor successfully enters the Institute and discovers that Shaun is the Institute's director. Shaun, now an old man calling himself Father (Tony Amendola), reveals that he was kidnapped by Kellogg to become a specimen for synth experiments due to his pure pre-war DNA, and that the Sole Survivor remained in stasis for a further sixty years before being reawakened. He invites the Sole Survivor to join the Institute. If accepted, Shaun reveals that he is dying of cancer and wishes for the Survivor to become his successor. After initiating a purge in the Commonwealth, wiping out the Brotherhood and Railroad, the Survivor assumes control of the Institute after Shaun's death. Otherwise, the Sole Survivor devises a plan with their faction to fight the Institute. Siding with the Brotherhood or Railroad will force the Sole Survivor to destroy the other faction. The Sole Survivor detonates a nuclear reactor, destroying the Institute. After this feat, if the Survivor sided with the Minutemen, they must lastly wipe out any remaining hostile faction. Otherwise, they will remain neutral.
Development
Todd Howard, game director of both Fallout 4 and Fallout 3, in 2010
The initial plans for Fallout 4 were formed in 2009, when director Todd Howard wanted to explore the world of Fallout before the bombs fell. Thus, a team began production on the game that year, including Istvan Pely, lead artist of Fallout 3, after finishing that game's downloadable content (DLC). Meanwhile, development on The Elder Scrolls V: Skyrim had Bethesda's full attention, and after that game released in 2011, the studio continued to regularly support it until 2013 with updates and DLC. After that content was finished, Fallout 4 entered full production from mid-2013 to mid-2015.[11]
Design
Unlike the previous two titles--Fallout 3 and Fallout: New Vegas—which used the Gamebryoengine, Fallout 4 uses the Creation Engine, which was used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured.[12] Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One.[13] Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a secondary display for the Pip-Boy.[14]
For the first time in the Fallout series, the player's character, the Sole Survivor, is fully voice acted, including all decision-based dialogue options.[15]Brian T. Delaney and Courtenay Taylor are the two player character voice actors.[16][repetition]
Todd Howard revealed that mods for the PC versions of the game would be usable on the Xbox One version and that the team hoped to bring them to the PlayStation 4 version eventually.[17][18] When asked about the failed effort to add a paid mod system to The Elder Scrolls V: Skyrim, Howard stated there were no plans for a similar effort with Fallout 4.[19] The mods created by PC players through The Creation Kit, which contains the official modding tools, were released for Xbox One players and PlayStation 4 in May 2016 and June 2016 respectively.[20]Fallout 4 mods were released to Xbox One in May 2016. PlayStation 4 mods were shot down by Sony in September 2016, but Bethesda announced a month later that mod support would still happen. As of November 2016, mod support for the PlayStation 4 version is present with the introduction of the 1.8 update.[21][22][23]
Engine
Fallout 4 uses Bethesda's Creation Engine, which was created for The Elder Scrolls V: Skyrim.[24] Just after Fallout 3's release, the team devised numerous design objectives to meet for Skyrim—which were updated for Fallout 4's hardware requirements. The updated Creation Engine allows for graphical improvements over Bethesda's previous efforts. Fate stay night realta nua pc patch. For instance, the draw distance renders much farther than in previous Fallout games.[citation needed]
Dynamic lighting allows shadows to be created by any structure or item in the game world. Howard stated in the E3 Press Conference[when?] that the updated Creation Engine allows for next-generation god rays and advanced volumetric lighting.[vague] The engine features a variety of visual effects not present in previous Bethesda games such as motion blur, temporal anti-aliasing, height fog, dynamic dismemberment, screen space reflections, filmic tone mapping, an updated material system—for wet textures—among numerous others.[25] The engine allows the Bethesda team to add more dynamic lighting to every scene as well as 'paint surfaces with realistic materials'.[26] Bethesda released an example on how the engine works: 'When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.'[27]
The updated Creation Engine allows for a more advanced character creation system, which uses sculpting—forgoing the series of sliders present in previous games. In detail, the new character creation system introduces a new, freeform, slider-free facial editor controlled via dynamic, real-time modeling interface.[28]
With regards to the aforementioned fluid animations, the updated engine also allows a much more open approach to conversations with NPCs—wherein the camera views can change depending on the player's preference from a first-person view to a cinematic third-person view—compared to Fallout 3's rigid and instanced conversation system. The protagonist features dynamic dialogue, which is context sensitive and allows players to back out of a conversation. In Howard's words, 'you are free to walk away anytime if you want, or you can even shoot him in the face.'[29]
Marketing and release
A custom Volkswagen Type 2 promoting Fallout 4 at gamescom 2015
On June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015, at 14:00 UTC.[30] The game's website went live slightly ahead of schedule, revealing the game along with its box art and platforms.[31][32] The site was taken down later but was put back up again at the scheduled time. The trailer was released when the countdown timer expired,[3] and the game was confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors.[33][34] More details were given during Bethesda's E3 2015 press conference on June 14, 2015.[35][36]
'Welcome Home' display of Mister Handy at PAX Prime 2015
Fallout 4 became available for pre-order following the product announcement. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smartphone device, which can run the second screen functionality of the game.[37] As a pre-order bonus for the Windows version of the game, an announcer pack featuring the voice of Mister Handy was released for the multiplayer online battle arena game, Dota 2, developed by Valve Corporation.[38] Bethesda announced that Fallout 4 had gone gold on October 23, 2015.[39] The game was released for Windows, PlayStation 4 and Xbox One on November 10, 2015.[40]
Updates
After Fallout 4's release, Bethesda has released several patches to address some of the issues that were present at the game's launch along with presenting features that improve general gameplay. The first patch—coded as patch 1.2—fine-tuned the game by improving the frame rate. Patch 1.2 fixed a few bugs and errors present at the launch of the game but interfered with unofficial mod support.[41][42] Patch 1.3 improved the game's graphics on all platforms, along with presenting the game with new features such as an added status menu for settlers in settlements. With regard to the graphical updates introduced in this patch, the PC platform was given a new weapon debris effect and a new ambient occlusion setting. The patch fixed several bugs and glitches present in the game.[43] Patch 1.4 was designed to ready the game for the upcoming Creation Kit and downloadable content. Patch 1.4 brought a variety of additions to the settlement building mechanic of the game by adding a symbol to new content placed in by the modding community along with adding a variety of items, such as Raider and Super Mutant decors. The patch also brought general improvements to the game's stability.[44] The 1.5 patch added a revamped survival mode along with support for the downloadable and included bug fixes.[45] Similar to the previous Bethesda games, Fallout 4's fan community-created unofficial patches to address issues and bugs unaddressed by the official patches.[46][47][48]
During E3 2016, a virtual reality mode for the game was announced, to be released in 2017.[49]Fallout 4 VR was released as a stand-alone game on December 4, 2017, for PC on the HTC Vive platform.[50]
Downloadable content
On February 16, 2016, Bethesda announced details, prices, and release dates for the first three add-ons for Fallout 4.[51][52] The first add-on, Automatron, which allows the player to build their custom robot companion by using robot parts while adding additional quests, was released to the European and North American markets on March 22, 2016.[53] This was followed by Wasteland Workshop on April 12, 2016, which introduces new build options for settlements and the ability for the player to put captured creatures or humans in a cage, and adds new decorations like neon lights and lettering.[54][55] The third add-on, titled Far Harbor, is a story expansion set in the post-war city of Far Harbor, Maine, and was released on May 19, 2016.[56][57][58] On June 12, 2016, at E3 2016, Bethesda revealed three new add-on packages for the game; the first two, Contraptions Workshop, released on June 21, 2016, and Vault-Tec Workshop, released on July 26, 2016, are structured similarly to the Wasteland Workshop add-on, offering the player more build options and decorations; the Vault-Tec Workshop also adds a brief narrative. Fallout 4's third add-on, Nuka-World, which was released on August 30, 2016, adds an amusement park-based area for the player to explore, in which the player can either side with or put an end to various raider groups residing in the park. If the player decides to do the former, they can help one of the raider groups take control of various settlements in the Commonwealth from the base game.[59][60]
Creation Club
At E3 2017, Bethesda announced that Fallout 4 would support Creation Club, an in-game support system to purchase and download custom content.[61] Creation Club went live in August 2017.[62]
Reception
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Fallout 4 received 'generally favorable' reviews on all three platforms according to review aggregatorMetacritic.
GameSpot's Peter Brown awarded it a score of 9 out of 10, saying 'Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series.' Brown praised the 'thought-provoking' narrative, 'intuitive' creation tools, the large amount of content, the overall combat, and the overall freedom the player is given.[67]Game Informer's Andrew Reiner scored the game a 9 out of 10 and said: 'Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock.' Reiner praised the 'vastly improved' combat, the 'denser' world, and the 'brilliant' score, but had mixed feelings about the visuals.[65] Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: 'The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I'll definitely replay and revisit. Even the technical shakiness that crops up here and there can't even begin to slow down its momentum.'[72]
Phil Savage of PC Gamer mentioned that Fallout 4 is 'a loving production. It's filled with care and attention to detail' and that it was 'a pleasure to pick through the world'. He concluded his review stating 'many of Fallout 4's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable'.[73]Polygon awarded it a score of 9.5 out of 10, saying 'Fallout 4 brings great gameplay to match its world and ambiance'.[74] Destructoid gave the game a 7.5 out of 10, writing 'a lot of the franchise's signature problems have carried over directly into Fallout 4'.[79]
Sales
Fallout 4 sold 1.2 million copies on Steam in its first 24 hours of release.[80] The game also sold more digital than physical copies on day one of launch.[81] With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke Grand Theft Auto V's record for having the most concurrent online players in a Steam game not developed by Valve Corporation.[82] Bethesda shipped 12 million units to retailers within the first 24 hours.[83]
In early 2017, Pete Hines announced that Fallout 4 had sold more copies over the same time period than Skyrim, though he did not provide an official number.[84]
Awards
![Fallout 4 wallpaper pc Fallout 4 wallpaper pc](https://vignette.wikia.nocookie.net/fallout/images/4/4d/Fo4_Original_Game_Soundtrack_cover.jpg/revision/latest?cb=20151107223642)
Fallout 4 received numerous awards and nominations from gaming publications such as GameSpot,[85]GamesRadar,[86]EGM,[87]Game Revolution,[88]IGN,[89][90] and many more. The game received a game of the year award from the 19th ceremony of the Academy of Interactive Arts & Sciences—also known as D.I.C.E.—among numerous nominations for the award from The Game Awards, The Daily Telegraph,[91]PC Gamer,[92] IGN and more.[93] It was also placed on various lists of the best games of 2015 in which GameSpot put it at sixth,[85] GamesRadar at fourth,[94] among others top lists. The game also received awards and nominations for Role-playing game of the year with it winning the award from Game Critics and D.I.C.E. with nominations from various other gaming publications.[93][weasel words]
Year | Award | Category | Recipient(s) | Result | Ref. |
---|---|---|---|---|---|
2015 | Game Critic Awards 2015 | Best of Show | Fallout 4 | Won | [93] |
Best PC Game | Fallout 4 | Won | |||
Best Role Playing Game | Fallout 4 | Won | |||
33rd Golden Joystick Awards | Most Wanted Game | Fallout 4 | Won | [95] | |
Game of the Year | Fallout 4 | Nominated | [96] | ||
Best Score/Soundtrack | Inon Zur | Nominated | |||
Best Role Playing Game | Fallout 4 | Nominated | |||
2016 | 19th Annual D.I.C.E. Awards | Game of the Year | Fallout 4 | Won | [97] |
Outstanding Achievement in Game Direction | Fallout 4 | Won | |||
Outstanding Achievement in Story | Fallout 4 | Nominated | |||
Role-playing/Massively Multiplayer Game of the Year | Fallout 4 | Won | |||
Outstanding Achievement in Game Design | Fallout 4 | Nominated | |||
16th Game Developers Choice Awards | Game of the Year | Fallout 4 | Nominated | [98] | |
Best Design | Fallout 4 | Nominated | |||
Best Technology | Fallout 4 | Nominated | |||
2016 SXSW Gaming Awards | Game of the Year | Fallout 4 | Nominated | [99] | |
Excellence in Technical Achievement | Fallout 4 | Nominated | |||
Excellence in Design | Fallout 4 | Nominated | |||
15th National Academy of Video Game Trade Reviewers (NAVGTR) awards | Game of the Year | Fallout 4 | Nominated | [100] | |
Animation, Artistic | Fallout 4 | Nominated | |||
Art Direction, Period Influence | Fallout 4 | Nominated | |||
Art Direction, Contemporary | Fallout 4 | Nominated | |||
Camera Direction in a Game Engine | Fallout 4 | Nominated | |||
Character Design | Fallout 4 | Nominated | |||
Costume Design | Fallout 4 | Nominated | |||
Direction in a Game Cinema | Fallout 4 | Nominated | |||
Game Design, Franchise | Fallout 4 | Nominated | |||
Game Engineering | Fallout 4 | Nominated | |||
Graphics, Technical | Fallout 4 | Nominated | |||
Performance in a Drama, Lead | Brian T. Delaney as 'Male Player Character' | Nominated | |||
Performance in a Drama, Supporting | Stephen Russell as 'Codsworth/Nick Valentine' | Nominated | |||
Song, Original or Adapted | 'Good Neighbor' | Nominated | |||
Song Collection | Fallout 4 | Nominated | |||
Sound Editing in a Game Cinema | Fallout 4 | Nominated | |||
Sound Effects | Fallout 4 | Nominated | |||
Use of Sound, Franchise | Fallout 4 | Nominated | |||
Writing in a Drama | Fallout 4 | Nominated | |||
Game, Franchise Role Playing | Fallout 4 | Nominated | |||
Best Game | Fallout 4 | Won | [101] | ||
Music | Fallout 4 | Nominated | |||
2017 | Game Critics Awards 2017 | Best VR Game | Fallout 4 VR | Nominated | [102] |
Gamescom 2017 | Best Virtual Reality Game | Fallout 4 VR | Won | [103] | |
2018 | 17th National Academy of Video Game Trade Reviewers (NAVGTR) awards | Control Design, VR | Fallout 4 VR | Nominated | [104][105] |
Direction in Virtual Reality | Fallout 4 VR | Nominated | |||
Sound Mixing in Virtual Reality | Fallout 4 VR | Nominated |
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- ^Griffin, Andrew (June 3, 2015). 'Fallout 4 announced: trailer and details revealed ahead of E3 launch'. The Independent. Independent Print Limited. Retrieved June 3, 2015.
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- ^''Fallout 4' Patch 1.2 Reportedly Breaks Mod Support: Here's How To Fix It'. Tech Times. December 12, 2015. Retrieved March 1, 2016.
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- ^Christopher Livingston (April 24, 2016). 'Fallout 4's unofficial patch nukes dozens of bugs'. PC Gamer. Retrieved November 11, 2017.
- ^Alex Walker (April 26, 2016). 'Fallout 4's Unofficial Patch Tries To Fix Everything Bethesda Can't'. Kotaku. Retrieved November 11, 2017.
- ^Chalk, Andy (July 11, 2016). 'Fallout 4 Unofficial Patch runs into a bug even it cannot fix'. PC Gamer. Retrieved June 6, 2017.
- ^'Virtual reality Fallout 4 is coming to HTC Vive in 2017'. theverge. Retrieved June 14, 2016.
- ^Sirani, Jordan (August 23, 2017). 'Fallout 4 VR, Doom VFR, and Skyrim VR Release Dates Announced'. IGN.com. Retrieved February 14, 2018.
- ^'Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More'. Bethesda Game Studios. February 16, 2016. Retrieved July 8, 2016.
- ^Hernandez, Patricia. 'Everything You Need To Know About Fallout 4's DLC, Which Starts In March'. Kotaku. Retrieved February 16, 2016.
- ^Makuch, Eddie (March 21, 2016). 'Here's Exactly When Fallout 4 Automatron Expansion Unlocks'. GameSpot. Retrieved March 28, 2016.
- ^Livington, Christopher (April 23, 2016). 'At $5, Fallout 4's Wasteland Workshop is barely worth it'. PC Gamer. Retrieved April 23, 2016.
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- ^McWhertor, Michael (August 28, 2017). 'Fallout 4 Creation Club goes live, and yes there is horse armor'. Polygon. Retrieved February 14, 2018.
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- ^Buchholtz, Matt (November 9, 2015). 'Fallout 4 review'. Electronic Gaming Monthly. Retrieved November 9, 2015.
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- ^Davidson, Joey (November 11, 2015). 'Fallout 4 sells 1.2 million copies on Steam during first day'. Retrieved February 14, 2018.
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External links
- Official website
- Fallout 4 on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fallout_4&oldid=904249713'
Fallout 4's high resolution texture pack has been released, and it's free for the taking—though it requires a hefty chunk of hard drive space and the recommended specs are steep, calling for a GTX 1080 with 8 GB. I don't quite meet those requirements (I have a 980), but I still wanted to take a look at the new textures, see how they compared to the standard ones, and find out how much of a performance hit I'd take.
I actually had to download the 58 GB texture pack twice—the first time, it didn't seem to activate, and when I checked the Fallout 4 DLC tab in Steam, it said it wasn't installed even though I'd just spent an hour waiting for it to download. I checked the box, and it began downloading all over again. So, I waited another hour.
The second time I tried, I couldn't immediately tell if the high resolution textures were in place, but as I walked around in the game carefully peering at things, I gradually began to notice a difference. Sort of. Check out the images below, and slide the vertical bar back and forth to compare the images. The original textures are on the left, the high resolution textures are on the right. There are links to full-size images below each slider.
Full-size version here. I started in Diamond City. You can see the main difference in this shot is the texture on the canopy, which is a bit more detailed. Not much else is different, at least that I can see. Huh.
I headed to my settlement at the drive-in, because I wanted to see if the textures on my various suits of power armor had been upgraded.
Full-size version here. While I didn't see much of a change on the armor, or even on the armor crafting frames, I did notice the rusting steel beams along the ceiling in the background looked a bit different.
So, I walked over and stared at the ceiling.
Full-size version here. Not only is there greater detail in the rusting beams, you can clearly see the wood grain in the ceiling fan. If you're a fan of looking up at ceilings while you play Fallout 4, this should make you happy.
This next one had me scratching my head. There were clearly some changes, though I can't really say that one is better than the other.
Full-size version here. Hmm. The puddle is a little different? The dead grass looks like it has moved a bit? I don't know. Nothing I ever would have noticed unless I took two pictures from the same spot. For wet broken pavement and a pile of garbage, I think both versions look perfectly lovely.
I head off to Prydwn, the Brotherhood of Steel's airship, to squint at some steel.
Full-size version here. Again, I wind up focusing on the wrong thing. I assumed the wheelchair would look a bit different with the high-res textures, but the changes actually wind up being the wall behind it, and the floor, both of which show much greater detail.
How about Nick Valentine's office? Nick isn't there—I can't recall where I left him, probably on a farm or something—but I nose around his desk for a while.
Full-size version here. Nick's desk shows a bit more detail in the chipped paint, though nothing else looks like it's changed.
I could go on, but walking around staring at things, taking a picture, saving the game, quitting the game, then starting the game again to take another picture with slightly different textures is about as boring as it sounds. I think you get the idea—some things look a little more detailed, some things don't appear to have changed at all.
Also, the only way I can figure out how to disable the high res texture pack once I've installed it is by using Nexus Mod Manager. Bethesda, in its announcement post, said you can disable the texture pack using the game's launcher menu, but I don't see any way to do that.
Update: Bethesda responded to the above paragraph, suggesting that the DLC can be enabled and disabled via Steam. The easiest way (I found) to do that is by right-clicking Fallout 4 in your Steam library, choosing properties, navigating to the DLC tab, and checking/unchecking the 'install' box for the texture pack. I'd only point out that I did that after initially downloading the pack (as I said earlier) and when I rechecked the box it made me re-download the whole thing a second time. Honestly, I think it's easier to do with Nexus Mod Manager, especially if you're already using mods, since you can just check/uncheck the file there, but take your pick.
As for performance, I ran around for a while, specifically around the Medford Memorial Hospital area, because there are tons of ghouls on the streets nearby, and tons of mutants outside of the hospital, and at least three tons of mutants inside the hospital. With the texture pack enabled, I didn't notice much of a performance hit. Fallout 4 is capped at 60 FPS anyway, and with the original textures I rarely dip below that. With the high-res textures enabled, I played for a good fifteen minutes and rarely saw my FPS drop below 55.
My verdict? Well, I do like the increased detail, though it certainly doesn't look like all of the textures have higher resolution versions. I'm not sure it's something I'd really notice unless I was creeping around specifically to take pictures. And, losing a few frames every now and then isn't a huge deal. But!
My main issue is the 58 GB of space this texture pack takes up. The drive I keep my games on is 465 GB, and while that feels pretty roomy I still do have to delete games fairly often to make room for new ones. Throw in video captures and screenshots, and even with a drive double that size one could run out of space pretty quickly. It's worth it if you really like detailed metal surfaces, or you're trying to take fancy screenshots, but I'd rather use the space to keep another game installed.
How to know if we use lacp or etherchannel change. All items (438)
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This page contains Bobbleheadlocations for all 20 special collectibles in Fallout 4.
Bobbleheads grant specific bonuses, such as improving one of your skills or adding points to your S.P.E.C.I.A.L skills.
The video above details the location of every Bobblehead.
POTENTIAL SPOILER WARNING
The locations described and shown below may be considered
spoilers to some players. Reader discretion is advised.
The locations described and shown below may be considered
spoilers to some players. Reader discretion is advised.
USE OUR INTERACTIVE MAP
Our Fallout 4 Interactive Maps is a Google-style map that anyone can add to. It points out Power Armor, Books, Bobbleheads, andmore.
Our Fallout 4 Interactive Maps is a Google-style map that anyone can add to. It points out Power Armor, Books, Bobbleheads, andmore.
S.P.E.C.I.A.L.Bobbleheads | Skill Bobbleheads |
In Fallout 4, there are 20 different Bobbleheads that can be found in your travels around the wasteland. Finding a Bobblehead can increase a SPECIAL stat, depending on the kind of Bobblehead you find.
S.P.E.C.I.A.L. Bobbleheads
[edit]
There are seven Bobbleheads to be found around the wasteland that will advance a specific SPECIAL skill by one rank.
Strength Bobblehead[edit]
Location:Mass Fusion Building
Effect: +1 Strength
Effect: +1 Strength
After reaching the Mass Fusion Building, head inside (if you haven't already cleared it, it will be full of Raiders, so be wary!). Make your way up to the top level, where you fight the Raider leader wearing Power Armor. The Bobblehead is sitting on the top of the statue hanging over the lobby - climb onto the couch to collect it.
Perception Bobblehead[edit]
Location:Museum of Freedom
Effect: +1 Perception
Effect: +1 Perception
Once you defeat the Raiders inside the Museum of Freedom in Concord, pick up the Bobblehead from the desk at the far end of the room where you first meet Preston Garvey.
Endurance Bobblehead[edit]
Location:Poseidon Energy
Effect: +1 Endurance
Effect: +1 Endurance
Head to the south-east corner of the map to reach Poseidon Energy. You'll find the Bobblehead inside the central chamber, which is a large open area with, several stories tall. Use the ramps and scaffolding to get up to the room that's elevated in the middle, and you'll find the Bobblehead along with several enemies.
Charisma Bobblehead
[edit]
Location:Parsons State Insane Asylum
Effect: +1 Charisma
Effect: +1 Charisma
In the northern section of The Commonwealth, make your way to the Parsons Asylum. If you haven't started the Quest chain for Mr. Cabot, you wont be able to get in.
To enter the Asylum, you must be at least level 10, and fight some of the Mercenaries guarding the Asylum. Then look for a Ghoul named Edward Deegan, who travels between several bars in the Diamond City Market, Goodneighbor, and Bunker Hill. Once he introduces you to his boss at the Cabot House, complete the chain of quests until you enter the Asylum with Mr. Cabot.
Once inside, fight off the raiders and follow Mr. Cabot to his office, where you will find the Bobblehead on his desk.
Intelligence Bobblehead[edit]
Location:Boston Public Library
Effect: +1 Intelligence
Effect: +1 Intelligence
Fight your way through the Protectrons, turrets and Super Mutants until you reach the large room on the north side of the library's second floor. At the far end of this chamber is a wooden door - pass through it to find the Bobblehead resting on the computer console in the next room.
Agility Bobblehead
[edit]
Location:Wreck of the FMS Northern Star
Effect: +1 Agility
Effect: +1 Agility
Enter the belly of the Northern Star and cross the piles of cargo containers to the stern of the ship. Make your way up to the main deck, then head to the bow. After moving up the stairs into the makeshift hut, you will find the Bobblehead on the very edge, sitting on a small beam.
Luck Bobblehead[edit]
Location:Spectacle Island
Effect: +1 Luck
Effect: +1 Luck
Once you reach Spectacle Island, make your way towards the southern shore. Past a small dilapidated hut, a derelict green tugboat lies beached in the shallows. The Bobblehead can be found by entering the wheelhouse of the boat and searching the locker next to the steamer trunk.
Skill Bobbleheads[edit]
There are 13 additional Bobbleheads that will improve several of your skills.
Barter Bobblehead[edit]
Location:Longneck Lukowski's Cannery
Effect: Prices are 5% better.
Effect: Prices are 5% better.
Enter the cannery and go to the assembly room. Follow the catwalks up and around to the right (to the north side of the building), then enter the room that overlooks the assembly line to find the Bobblehead.
Big Guns Bobblehead[edit]
Location:Vault 95
Effect: +25% Critical Hit Damage with heavy weapons.
Effect: +25% Critical Hit Damage with heavy weapons.
After fighting your way into and clearing Vault 95, head through the door on the right side of the main chamber, then down to the lower residence via the doorway at the end of the hall. Move through the destroyed wall at the bottom of the ramp and go through the door on your right, eliminating any remaining Raiders, and find the Bobblehead on the radio between the two couches in the next room.
Energy Weapons Bobblehead[edit]
Location:Fort Hagen - Command Center
Effect: Permanently gain +25% critical damage with energy weapons.
Effect: Permanently gain +25% critical damage with energy weapons.
In the Command Center section of Fort Hagen, you will find this Bobblehead in the kitchen area, sitting between two refridgerators on your way towards the basement tunnels. Note that you will not be able to access the elevator leading to the Fort Hagen Command Center until you begin the main quest, Getting a Clue in Diamond City.
Explosives Bobblehead[edit]
Location:Saugus Ironworks
Effect:Explosives deal 15% more damage.
Effect:Explosives deal 15% more damage.
Upon reaching the Ironworks, fight your way through the Forgers outside and in the first two chambers. Make your way up the destroyed catwalks in the second room and follow them to reach the doors to the Blast Furnace. Once inside the Blast Furnace area, you can this Bobblehead sitting upon a tall computer, directly behind where Slag stands during your confrontation.
Lock Picking Bobblehead
[edit]
Location: Pickman Gallery
Effect: Lock picking becomes easier.
Effect: Lock picking becomes easier.
Head down through the Gallery to it's lowest levels. You will eventually come across a man, Pickman, being held up by raiders. In this room is a flaming trashcan in the center of the room. Beside it you will find the Bobblehead.
Medicine Bobblehead[edit]
Location:Vault 81
Effect: Stimpacks heal 10% more damage.
Effect: Stimpacks heal 10% more damage.
In Vault 81, take the elevator down to the basement level. Inside the medical area, with the floating robot Curie, you will see this Bobblehead.
Melee Bobblehead[edit]
Location:Trinity Tower
Effect: +25% Critical Hit Damage with Melee Weapons.
Effect: +25% Critical Hit Damage with Melee Weapons.
In the cage where Rex and Strong are being held, at the very top of Trinity Tower. To get there, you will need to go up a couple elevators, before finally reaching the top floor, which is basically an exposed, roof like area.
Repair Bobblehead[edit]
Location:Corvega Assembly Plant
Effect:Fusion Cores last 10% longer.
Effect:Fusion Cores last 10% longer.
Go through the inside of the building, until you find a door that exits onto the roof. Once up here, follow the blue cat walks, until it leads you all the way up and around the giant blue sphere. Here you'll spot the Bobblehead.
Science Bobblehead[edit]
Effect: Get one extra guess while hacking.
Inside Vault 75 (aka Malden High School), head to Basement Level 3. While down here, you will find a room that overlooks the cavern with the run down stores. Inside this room is the Bobblehead.
Small Guns Bobblehead[edit]
Location:Gunners Plaza
Effect: +25% Critical Hit Damage with ballistic ammo.
Effect: +25% Critical Hit Damage with ballistic ammo.
Inside the building, there is a room with a sign above the doors saying On the Air. You will need to be able to pick Master level locks to get inside. Once in, you'll see the Bobblehead on the desk.
Sneak Bobblehead[edit]
Location:Dunwich Borers
Effect: 10% Harder to detect.
Effect: 10% Harder to detect.
This is deep within the caves. You will know you're close when the enemies become Ghouls. If you get to the end though and kill several Ghouls with names, you've gone a bit too far, as the Bobblehead is about a 5-second walk back from the final room.
Images Of Fallout 4 Logo
Speech Bobblehead[edit]
Location:Park Street Station - Vault 114
Effect: All vendors permanently have 100 more Caps for bartering.
Effect: All vendors permanently have 100 more Caps for bartering.
This is found in the Vault 114 Overseer's Office where you find Nick Valentine while pursuing the main quest, Unlikely Valentine. You'll spot the Bobblehead sitting on a desk behind him.
Unarmed Bobblehead[edit]
Location:Atom Cats Garage
Effect +25% Critical Hit Damage with unarmed strikes.
Effect +25% Critical Hit Damage with unarmed strikes.
Look for a rusted car that's inside the main garage. On its hood will be the Bobblehead.
Comments
Everyone knows that Bethesda's games have a gazillion or so nude mods on the PC, from bizarro festish mods to full on hardcore sex scenes crafted through the Lovers Lab.
Images Of Fallout 4
When mods finally came to console owners, the big question was.. how do Xbox One and PS4 players get in on the nude wasteland action? Obviously Bethesda, Sony, and Microsoft aren't super keen on that being the focus of console mods, so they aren't officially supported.
Most of the NSFW Xbox One Fallout 4 mods are very much in the PG-13 to soft R area, mostly just upping the scantily clad or sexy quotients. In the slides ahead we do list quite a few of those that just offer some eye-popping cleavage or a few extra inches of skin, as those slide just under the rules and are readily available to download.
That's not all that's available though. Yes, there are real, legitimate, actual fully nude Fallout 4 mods on the Xbox One, and and in the very next slide we show you how to find them!
The Real Deal: Nude Xbox One Fallout 4 Mods
Yep, they exist, and yep, you can download them. Here's the thing: you can't search for these ones through the mod list directly.
Posting up something obviously called a 'nude mod' in the Clothing or Texture category is a surefire way to get it taken down immediately.. but if you know where to look, they absolutely do exist -- and are even found directly on Bethesda's website.
Head to the Work In Progress folder here at Bethesda's Fallout 4 mods page and search through them manually for anything with no photo gallery and no description. If you see something with an odd name like Cool3!~ you can bet you're on the right track.
You'd best download those you find now, because its a good bet even these stealthy ones will get swatted down eventually. Here's the thing though.. at this point it appears that even if Bethesda yanks a mod from the site, the files themselves remain on your console unless you choose to delete them -- so you can keep deleted mods forever.
Unzipped Vault Suits
Sorry, no full nude stuff here (go back a slide!). Instead this one just takes existing outfits and makes them a little more alluring. The Unzipped mod lets you choose varying levels of just how much you want to reveal, all the way down to the belly button. I never thought of the Fallout vault uniforms as sexy before -- but thanks to some intrepid modders, I've learned that anything's possible.
Sexy Lingerie
You've got to laugh at any patch notes that include a phrase like 'Reduced pantie coverage, smoothed rib cab and butt texture.'
Forgoing the typical body replacers meant to expose as much skin as possible, this one throws characters across the Commonwealth into outfits straight out of a Victoria's Secret commercial. For those wondering.. yes, there's a male version to be downloaded as well, if that's your thing.
Blue Lace Underwear
This one's basically the sexy lingerie mod.. but with as little surface area as possible. We're almost in Watch Dogs 2 upskirt territory here. This particular mod affects all female characters everywhere (with a hilarious note from the modder about skipping ghouls, for obvious reasons), which makes Fallout 4 a very different experience.
EVB Standard Underwear
Hitting up the Clothing or Texture folders on the Bethesda mods site will reveal a horde of body and underwear replacers/enhancers. Scroll through and have fun, because there's something for everyone.
You'll note that this one seems to have a bit more of a focus on the male, um, 'package,' and tints the female underwear to the point that you almost don't even notice they are wearing any.
Enhanced Vanilla Body With Immersive Underwear
Another body enhancer that changes up the under garments, this is the mod if you need your undies to be more post-apocalyptically themed. Someone was clearly reading a whole lot of Grognak the Barbarian before deciding to become a fashion designer! Grab a sword and run across the wasteland yelling about the lamentation of your enemy's women in your best Ahhhhnold accent!
Strapless Underwear
There's a lot you can get away with in reducing the coverage of underwear before actually being nude, and mods like this push that envelope about as far as they can go. Adding a few more inches of skin, these mods take out the straps from bras and undies, and also lower them to the nipple level.
Shirtless Outfits
Somewhat similar to the unzipped vault uniforms mod, this one takes existing outfits but just culls out the shirts, so you can run around showing off cleavage without having to get rid of the rest of your clothes.
There are actually several different mods for each kind of outfit, and some that will replace everyone's textures wearing that outfit across the whole Commonwealth, while others only change the Sole Survivor's outfit if you craft it yourself.
Armored Underwear
Fallout 4 Background Images
There's a conundrum with your average scantily clad or fully nude mod -- yeah, you get to see lots of mostly or fully naked people.. but you also leave yourself vulnerable in combat to getting ganked by raiders and super mutants.
That little issue is resolved with mods like Armored Underwear, which lets you craft your own damage-resistant undies in any of a variety of fun colors. Its like chainmail bikinis for the sci-fi crowd!
Busty EV Body Replacer
The equivalent of the 'sex appeal' slider from Saints Row IV, we cap off this list of NSFW Xbox One Fallout 4 mods with a body replacer that will increase female bust size till the buttons are practically popping off! It works with a quite a few other mods as well, so mix and match and see what crazy things happen.
So there you have it -- a handful of real Fallout 4 nude mods and a horde of skimpy outfits that skirt the line are all available for the console players!
What did you think of our picks, and did you get in on the real deal mods before they were deleted? There's even more sexy time to be had in the wasteland than what we listed here, though. If you can't get enough, be sure to also check out:
Published Aug. 16th 2017